Rads increase your chance to inflict 25 rads with a melee attack, Rads increase your chance to inflict 50 rads with a melee attack. Gain 30 Damage and Energy Resistance while not wearing Power Armor. Drinking any liquid has a 60% reduced chance to cause disease. Gain +10% (max 60%) damage for 30s per kill. Your shotguns gain a 10% stagger chance and a 20% chance to cripple a limb. targets limbs. Gain improved health and limb regeneration while in your camp or workshop. Crafting workshop items now costs 25% fewer materials.

You are 75% harder to detect while sneaking.

V.A.T.S.

Sprint 20% faster at increased AP cost when your health is below 50%. It affects how much you carry, and the damage of all melee attacks. Your crafted Power Armor now has improved durability. Any kill in V.A.T.S has a 15% chance to refill your Critical Meter. Nuka-Cola products are now three times as beneficial. Shotguns now weigh 30% less and you reload them 10% faster. Your non-explosive heavy guns now do +15% damage. The maximum attribute level is 15 fo… Your non-automatic pistols now do +15% damage.

Gain 2 Charisma for each teammate, excluding yourself. Guns break 10% slower and you can now craft Tier 1 guns (Plans required). Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more. Higher Rads improve the chance. Your Power Armor breaks 60% more slowly and is cheaper to repair. The maximum attribute level is 15 for each attribute and 56 across all SPECIALs. Stimpaks generate edible meat. (Plans required). Fandom may earn an affiliate commission on sales made from links on this page. Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores more Health and hunger. Sprint 10% faster at increased AP cost when your health is below 40%. Your Power Armor breaks 40% more slowly and is cheaper to repair. Your pipe weapons break 40% more slowly and are cheaper to repair. Players can swap cards at any time; this can be especially useful when switching between solo and group play. Aim your gun at any Animal below your level for a 50% chance to pacify it. Choose the mutations you want to get and see how they affect your build. Basic combat training means automatic rifles do +20% damage. Luck is a measure of your overall good fortune, and affects the recharge rate of critical hits as well as the condition and durability of items you loot. Gain excellent Pistol hip fire accuracy and a +4% chance to cripple a limb. While below 20% Health, gain 20 Damage Resist, 10% damage and 15% AP regen. You can craft Rank 3 energy gun mods. Each hit in V.A.T.S.

Shotguns now weigh 90% less and you reload them 30% faster. Stimpaks and RadAway will now work much more quickly. Buying and selling prices at vendors are better. Your two-handed melee weapons now do +10% damage. Your punching attacks now do +20% damage. The Blood Sacrifice legendary perk card is very much a team-focused perk.

All food satisfies hunger by an additional 25%. All drinks quench thirst by an additional 25%. Your crafted armor has improved durability. When adventuring alone, take 15% less damage and gain 20% AP regen. swaps targets on kill with +10% damage to your next target. Radiation now regenerates even more of your lost Health! Critical Hits now only consume 55% of your critical meter. 40% chance to find an extra canned food when you "Search" a food container. Your bows and crossbows ignore 12% armor and have a 3% chance to stagger. Charisma is your ability to lead and help others. Your non-explosive heavy guns now do +20% damage. If the player enters Nuclear Winter with their Adventure/Survival mode character, they will retain all of their SPECIAL point allocations but lose all of the passive stats that go along with them. and your ability to sneak. Hack an enemy robot for a 25% chance to pacify it. Guns break 30% slower and you can now craft Tier 3 guns (Plans required). You can now craft energy guns. To unlock every perk and maximize them, the player must reach at least level 543. Each pack contains 4 cards, some of which may be level-locked (These perk cards require a minimum level to be equipped and will display a padlock and the level needed to equip them).

At night your silenced weapons do an additional 50% sneak attack damage. Sprinting in Power Armor consumes no extra Fusion Core energy. Brawling Chemist Fallout 76 Legendary Perk Generate 1 combat enhancing chem every hour. Some cards are upgraded versions of the ones found in Adventure/Survival mode, while some are brand new and exclusive to the Nuclear Winter game mode. The player character has the ability to pick only seven perk cards for a round of Nuclear Winter.

However, the player must have a Charisma point level that is at least 3 times the rank of the perk card that is to be shared, regardless of what SPECIAL attribute the shared perk card belongs to. There's no chance you'll get addicted to alcohol. The negative effects of your mutations are reduced by 75%. The greater your Rads, the greater your Strength (max +5 STR)! Basic combat training means automatic rifles do +10% damage.

You will never mutate from Rads and Radaway will never cure mutations. Carry junk to gain up to 10 Damage and Energy Resistance. (No Power Armor), Every point of Strength adds +4 Damage Resist (Max 80). Perks Trailer. Your ranged sneak attacks do 2.3x normal damage.

Obtain more components when you scrap weapons and armor. With this new card-based system, you’re never locked into your choices. Crafting Power Armor now cost fewer materials.

Duration refreshes with kills. (Plans required), Melee weapons break 50% slower and you can craft Tier 5 melee weapons. 60% chance to find an extra meat when you "Search" an animal corpse. Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more. Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger. Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and hunger. While sneaking, you never trigger mines or floor-based traps. Your melee weapons weigh 40% less, and you can swing them 20% faster. Food and drink weights are reduced by 90%. You have a chance to find more bottle caps when opening a caps stash. Reduce your target's damage output by 10% for 2 seconds after you attack. You can view a target's specific damage resistance in V.A.T.S. When affected by rads, you periodically heal 80 rads on nearby teammates. Duration refreshes with kills.

A variety of chems can be bought from medical suppli… Gain 50 Damage and Energy Resistance while not wearing Power Armor.

(No Molotov), Hunger and thirst grow 40% more slowly when in camp or in a team workshop, Hunger and thirst grow 80% more slowly when in camp or in a team workshop. 80% chance to find extra first aid Chems when you "Search" a chem container. Legendary perks are a term for the 16 powerful, passive abilities the player character can equip, with the first legendary slot unlocking at level 50, and new ones at levels 75, 100, 150, 200, and 300.

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