The native Mexican tribes/empires wouldn't form Mexico because they already have a nation. I was playing Andhra and ended up in Colonial Mexico and created a colonial nation there. I was able to form a colony in South America, but not North America. I have a colonial nation in Mexico that is subject to me. There's also recurring issue where the way states generate in Vicky 2, there are occasionally states that are split into totally separate random parts, or end up mapped wrong. Why? Probably because they're very different things in both games. A strong FRCA will always form the Mexican Empire even though it makes no sense just because they can. Together with tons of crises. I have the El Dorado expansion pack and I read on the wiki that this means that my …

A mexican colonial nation can, but not the native Aztecs? That's Vanilla Vic2. Start as pretty much any nation in the world. By using our Services or clicking I agree, you agree to our use of cookies. Press question mark to learn the rest of the keyboard shortcuts. It's getting a little out of hand. Isn't that just to prod the AI in the historical directions that the USA took? start coring 5 provinces. Form USA. A strong FRCA will always form the Mexican Empire even though it makes no sense just because they can. It doesn't really make any sense. As always, if there are any issues with the new version of the converter, please let us know and we'd be glad to look into these problems and help you!

So while i would appreciate some more dynamic naming in EuV, Louisiana is still a European colonial name and can atleast somewhat be rationalized by the name of some explorer or that the land was found by the French and the name stuck when someone else colonised it. About the Aztec thing, I didn't have any cores at all, a few days after I took it, a prompt to form a Colonial Nation popped up. That will be fixed in a future patch

© Valve Corporation. For a better experience, please enable JavaScript in your browser before proceeding. Español - Latinoamérica (Spanish - Latin America). I control 11 provinces, all in Colonial-Eastern-America region. Type the name of a country or its country tag into the search box to search. I do recall that someone tried it once and found some of our Linux-specific functions didn't work. All trademarks are property of their respective owners in the US and other countries. It'd be a bit like the Cherokee forming the United States of America. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. If they own the region of Mexico, they'll do that. I don't see why modernization would make them be able to form a nation that stemmed from a European power. 2 months before cores finish - annex everything in mexico and start coring. The requirements to form them are way too broad and countries will form them with no regard as to whether or not it's actually sensible for them to do so. You do not need to do any religious reforms. We're open to suggestions. Any strong muslim country will form Arabia immediately. Europa Universalis IV. The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. If you use the colonize console command, the colonized provinces will not automatically be of English culture.

P.S I had around 15 provinces spread throughout Lousiana and the Eastern Seaboard. #5. Sounds like a great release, I think there will be a lot of tension around the world now. annex as much as possible to 100% OE. Glad you got a solution now. Why would the Aztecs create a modern Mexican nation? They don't need Spain's This command forms a union between the two specified countries. Could you say how do you see future of converter? It'd be a bit like the Cherokee forming the United States of America. Everything within the Mexico colonial region is still considered part of North America, and CNs don't form on the same continent as the capital of your nation.

Blobbing countries will have a hard time.

/u/Zemurin gave the overall answer. I conquered a whole load of provinces in what is supposed to be Colonial America, but no colonial nation formed. YES.

Roman culture has been added but only for conversions.

Some franchises and games of note: Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. EU4 Country Tag List Find below a list of all countries and country tags in Europa Universalis IV. I would recommend a Vicky vanilla New World, to make it compatible with EU4 RNW playthroughs. By blanking Africa, does this mean Eu4 countries that have outposts in trade regions be allowed to keep them as colonies, while interior African civilized states get removed? The thing is, before the patch I conquered all but one of the Aztec provinces, and they still formed a Colonial Nation, but here, I did the same thing with 3 decent sized Native tribes and it didn't form. This page includes help on how to use the command, argument explanation and examples. You can core the world in EU4, you're totally reliant on events and decisions for them in Vicky. Cookies help us deliver our Services. If you are a European country owning land down there, you'll still have it. there are occasionally states that are split into totally separate random parts, or end up mapped wrong.

But we've also replaced many of them, so maybe it's fine now.

In any case, it would likely only be a little work to fix them. Any strong muslim country will form Arabia immediately. All rights reserved. What features would you like to add in next few versions? Also known as Mexican Opposition, Synarchist Mexico and Mexican Socialist Republic. Like already stated above, you need cores for provinces to form colonial nations / get already existing nations to integrate provinces in their territory. If you need assistance come to our discord. Wait for day/month to tick over and form a CN. Mexico gets a unique national focus tree with the Man the Guns expansion. Happens, especially with all the different map modes. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers. Compatible with EU4 1.29 and previous versions. They have their own name for the land they live on. I've never formed Mexico or seen it form, but doesn't it have Castilian as primary culture?

Mexico was a colonial nation of Spain. You can conquer loads of new territory at 100% absolutism in EU4, core it in a few months, then that land is considered your patrimony forever in Vicky 2 even if it's wrong culture and so on. Mr. Wiggles.

Xsolla is an authorized global distributor of Paradox Interactive, EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. https://github.com/ParadoxGameConverters/EU4toVic2/releases/tag/1.0M. Press J to jump to the feed. I've never attempted compiling it on a mac, but assuming you have access to g++ and standard unix environment, you could try compiling it and see what happens. No longer do I have to force events not to work and play some random insignificant minor to watch a game play out without me intervention. But thank you for the specifics on colonization. This is my first game (loving it, btw) and I have a question about Treasure Fleets. HOI4 Cheats. Any strong muslim country will form Arabia immediately. Last time I ran the converter (most recent version before the Qing EU4 update) Roman culture converted as "No_Culture" I'm fine with Roman not being a real thing, but I'm kind of wondering if it's possible to return to our original culture if we form Rome or something. EDIT: You need Conquest of Paradise DLC to play as a CN (and El Dorado DLC for their special government form). JavaScript is disabled.

Thank you to everyone who has shown their support for the project and has continued to enjoy the converters! Are there technical reasons or just a decision you made? Need to have 5 core provinces in the same region.

True, but then again, in can‘t be formed by natives and, in practice, will only be formed by former European colonies. Mexico, the province, itself has a gold mine. It's all right though as I figured out how to form client states and so formed a number of them instead. Basically with the ways cores and accepted cultures work in EU4, the cores carrying over into Vicky are a total disaster. This is a good change, but might I also suggest changes to the decisions to form Czechoslovakia/the Mexican empire/Arabia. I just had the same problem. But surely we'll try to keep compatibility with the new patches of EU4 as our guiding principle. But that was in a previuos version, si I don't know if the new patch chanegd it.

I released that nation and continued playing as that nation and formed Mexico. When Conquest of Paradise was released, I was hoping that a westernized Aztecs would be able to form the modern Mexican nation, but turns out you can't. Choose the second option, the one about the AI turning on itself. But the African kingdoms like Mali or Jolof will be removed. Then as Mexico I started to colonize Australia, but for some reason no colonial nation is forming there, even though I have already 7 cores there (Australia is one region and one colonial region). Why not? There is an event at the start. Release and play as CN. Step 1: Play as any nation on Mexico. I have the problem aswell but the weird thing is I have all the provinces in colonial area and it still wont form into a CN, and I do have them all cored, any one got ideas? New comments cannot be posted and votes cannot be cast, More posts from the paradoxplaza community. Ensure that English Mexico has provinces with the culture English. May I ask why you're not basing it on the EU4 ones?

Also forming HRE should disable forming less prestigious states based on the primary culture like the NGF/SGF, Czechoslovakia and so on. Bohemia will form Czechoslovakia even if it's literally the HRE and it's gone far past a minor regional power, and without even owning Slovakia. The country tag for Mexico in Hearts of Iron IV. Without the expansion, it utilizes the Generic national focus tree instead.. A place to share content, ask questions and/or talk about Paradox Interactive games and of the company proper. Up-to-date, detailed help for the Europa Universalis IV (EU4) command form_union. Because of the ton of overextension that I had after taking all those provinces, I was forced to release 9 of the provinces I conquered as a protectorate, which I'd be willing to break and recounqer, but I just want to know if this is happening to anyone else. The only thing I can think of is that I don't have a core province anywhere in the new world yet because it is still out of my range. When you read my posts please make sure you give me 5-10 minutes after my posting cause I have a habit of heavily editing them, cause I type first and think second. But, you'll be on the cutting edge of converter technology! Bohemia will form Czechoslovakia even if it's literally the HRE and it's gone far past a minor regional power, and without even owning Slovakia. Colonize all starting provinces you want for USA (only works in Thirteen Colonies colonial region). ... declare multiple wars on whole mexico region. Full patch notes here: https://github.com/ParadoxGameConverters/EU4toVic2/releases/tag/1.0M, Cores, states and accepted cultures are not dependent on EU4 ones, but on an internal population census, Africa can be blanked out like it is in Vanilla Vic2 (this is optional), Australia and Amazonia will no longer have an empty hole, like in Vanilla Vic2.

I already have one in Canada but the one in the Eastern U.S isn't formed. Bohemia will form Czechoslovakia even if it's literally the HRE and it's gone far past a minor regional power, and without even owning Slovakia. This may have been fixed already, but still, it's been an issue. They have their own name for the land they live on. Is there anyway this could be made to work on mac? You must log in or register to reply here. The native Mexican tribes/empires wouldn't form Mexico because they already have a nation.



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