Arcane Lock Box (5e Equipment) From D&D Wiki.

In the default Monster Manual, poison damage is by far the most resisted of all damage types.

As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). Like many domains, Trickery gets a damage boost at level 8 involving using weapons. Variant That means that your short, two-turn duration is super easily interrupted with any spell. Introduced in the Sword Coast Adventurer’s Guide, the Ghostwise Halfling gets boons to Dexterity and Wisdom. Neither of these have immense power, but Charm Person can make up for a flubbed Persuasion roll, which is nice. Lock of Trickery. No race currently gives negatives to Wisdom, so… Explore. As mentioned above, the spell list is the big reason why you might want to choose Trickery over another domain.

…at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. However, creativity is required. Any level 6 ability that starts with “Channel Divinity” normally isn’t a huge benefit for the Cleric, since it means that they don’t get as many permanent buffs. 0786966114

and is made entirely of brass or iron. The Uncommon rating mentioned above puts it in the 101-500 GP range. It’s a restricted version of Minor Illusion that is easier to control. Dungeon Masters will find new rules for traps, magic items, downtime activities, and more—all designed to enhance a D&D campaign and push it in new directions. I don't know of any specific rules on picking locks in 5e, I had players last night just roll sleight of hand checks if they had proficiency there, or they had thieves tools.

But seriously you want to use locks, doors, and even traps when they are real annoyances, like there is a time pressure, ongoing fight, or chase. Channeling Divinity can often be a lifesaver for a few domains, giving them versatility or a burst of damage. Wiki Le Monde des Royaumes Oubliés (French), Press J to jump to the feed.

31 comments. Forgotten Realms Wiki is a FANDOM Games Community. Intelligence (Investigation) check for traps. Only the creature attuned to the box can open it freely. […], The Player’s Handbook introduced all 8 schools of magic as focuses for the Wizard. The final ability of the Trickery Domain focuses on Channel Divinity. Kim Mohan Not being able to use it on yourself is somewhat of a downer, but it’s a functionally permanent increase in the skill. This spell list is not only strong, but lets the Cleric creatively use out-of-class magic.

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